03-31-2011, 04:36 PM
(03-31-2011, 05:17 AM)GrimFinger Wrote: To interface with the player is to engage the player. If the player's not engaged, then true interface has not occurred. That's my view on it, anyway.
I doubt that any game designer/programmer has ever started off saying, "I want to bore the player." I imagine that every one of them has done their level best to create an engaging, exciting, and challenging game. Some of them have been involved in a big fail and some have succeeded beyond their wildest dreams, but the question a designer faces is not whether he wants to engage, but how to engage the player which involves game mechanics, user interface (even if it is a game board) and some level of story-telling.