Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gad Games Update: Turn-based or Real-time?
#5
(03-30-2011, 07:17 PM)Gads Wrote: Here is my follow up to the article I posted the other week:
Combining Turn-based with Real-time, go check it out and let me know what you think! :-)

I checked it out, Sean, as per your request.

My gut instinct yields mixed feelings on the matter. However, there's not enough details about the specifics of what falls under each category. i think that the goal is laudable. I do think that some real-time actions spawning off emails to players in the form of a notification is a superb idea. I never understood why Fall of Rome didn't, as an example to compare to what you're planning with Ilkor: Dark Rising, send players the text narrative of their battle results via e-mail. I think that what it boils down to is expanding our view of what it means for a game to interface with its players.

A game should interface with its players in a multitude of different ways. The interface equation, if I may phrase it that way, is not limited to just and only the GUI, itself. There are interfaces (GUIs), and then there is interfacing (from the player's, not the game moderator's perspective).

To interface with the player is to engage the player. If the player's not engaged, then true interface has not occurred. That's my view on it, anyway.
Reply


Messages In This Thread
RE: Gad Games Update: Turn-based or Real-time? - by GrimFinger - 03-31-2011, 05:17 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)