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Gad Games Update: Turn-based or Real-time?
#3
Hi Sean,

This is an interesting model you're proposing. I was wondering if you could expand more on the differences between actions and orders. I'm having some trouble imagining many actions that won't run into the "actions will not give the player an adverse advantage should he issue them before another player" issue.

It seems either some players will simply have an advantage, or possible actions will be of little consequence and so conserving them or carefully spending them will be unnecessary.

Of course this is likely just a deficiency in my imagination, so please enlighten me Smile
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RE: Gad Games Update: Turn-based or Real-time? - by Ramblurr - 03-31-2011, 01:29 AM

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