05-23-2015, 05:37 AM
(05-23-2015, 05:15 AM)Greybeard Wrote: Grim, it was my impression, too, that you didn't get enough material from players. in your mot recent post in this thread you write:
"There's no way that a daily publishing schedule of even just a few pages would be feasible for me. Articles that I wrote for the first nine issues were typically (though not always) written on the last day or two before publication."
I assumed that much of the journal was padded with ads and other stuff. You must have been writing more of the journal than I was aware of. In any event there were not enough players contributing material, and like me we often left sending it to you until a day or two before the deadline.
From my perspective, there's never enough material being submitted. The articles that I wrote, I would often write them right near the deadline - but that's just how I liked doing it. Most of what I wrote was written in an off-the-cuff manner. Articles from others would get sent in, just whenever. I would usually poke and prod numerous people, so that there tended to be enough material for each issue. A lot of each issue is the equivalent of padding, as far as ads go. But, I liked including ads. It just made for a richer visual mix, I thought. I tried to credit the various articles' respective authors, as each one got published.
I can't go with a daily publishing schedule, simply because I already know that there's no way that I would commit to bothering with it every single day.
I did purchase some new software, earlier tonight, and I have begun fiddling around with it, trying to get a feel for it. I also sent another e-mail off to Bernd, but I don't know if he will respond to it or not.
If nothing else, the previous issues helped to serve as a test bed, of sorts. I've got some new ideas about how to approach such a publication. At worst, it fails. But, then again, I started the magazine the last time around, so at least it shouldn't be any harder to do it the next time around, should I manage to get my rusty wheels moving again.
I could simply operate from the perspective that the readership sits at zero, and push forward from there. It sit at zero prior to the launch of issue one, previously, so it wouldn't be any the worse off. If some have grown disillusioned in the meantime, and not want to bother with another go at things, then maybe it would be for the best for readership to start over from scratch.
Regardless, I'll fiddle around a bit, and either dredge something up or dissipate into thin air.