03-28-2011, 06:51 PM
(03-28-2011, 06:32 PM)ixnay Wrote: Re "production colonies" - of course an imbalanced planet would be less efficient. But if your colony is in balance, it produces in accordance with mining/manufacturing, right? And if you don't spend that production on that planet on a given turn, it's output goes into EU, right?
No. EUs are cummulative, unused production capacity is simply wasted.
Quote:Re "mining colonies" - I had not actually done the math. A single unit of mining capacity takes 10 colonists and ten colonial mining units, which is then modified by mining difficulty. Likewise for manufacturing. So on an earthlike colony with no difficulty, you could commit 10 colonists/mines for each unit of RM output (times MN tech), and convert that to EUs with the penalty. OR, you could commit a further 10 colonists and 10 manufacturing units for each unit of manufacturing capacity, which would let you do the production right there on the colony, and then let it come out as EU.
So you are saying that it is easier to mine and sell the RM off to EU (with penalty) than to commit the resources to do manufacturing as well? I guess then that the only efficient way to do "manufacturing" on a colony is if the mining difficulties are particularly high and manufacturing is particularly easy on a given planet.
Does that mean that most players set up mining colonies, with no remote manufacturing?
Normal colony (assuming MD=1.00 and balanced MI/MA) produces (100*tech level) when fully developed. Mining colony would start prodution at (133*tech level) and deteriorate from there. For colonies with MD < 1 the difference is higher.
From my overall experience normal colonies are most common.