03-28-2011, 04:04 PM
(This post was last modified: 03-28-2011, 04:06 PM by prozenfeld.)
(03-28-2011, 12:18 PM)GrimFinger Wrote: Q. For spending and construction purposes, what is the difference between Economic Units and Raw Material Units, and what can each one be spent on that the other cannot be spent on?
Those are completely different. There are no scenarios when RMs are interchangeable with EUs.
Using a snippet from an old game as example:
Code:
Mining base = 112.0 (MI = 20, MD = 2.09)
1071 raw material units will be produced this turn.
Manufacturing base = 53.6 (MA = 20)
Production capacity this turn will be 1072.
Total available for spending this turn = 1071 - 0 = 1071
RM is an intermediate product. It is then converted to EU, which is final product, given available production capacity.
EU is ingame currency, used to pay all the costs and transferrable between species
RM is a commodity created when you have tech imbalance (MI level > MA level) or planet imbalance (MI base / MI difficulty > MA base). You can either recycle it (to get EUs at 1:5 ratio) or store for the use in the future when you have extra manufacturing capacity to process it in the usual way.