03-28-2011, 11:30 AM
(03-27-2011, 08:24 PM)JonO Wrote: So you're xenophilliacs - doesn't that mean you'll have to be put on the attorney general's sect defender list?
That's sect *offender* list, to you. Unless your species is into that sort of thing.
Turn 4 has arrived!
G.A.P.H. live report from Ancient Temple space control.
"Ladies and gentlemen, Space Command - Royal Airbase Magenta (SCRAM) has just announced that they have re-established contact with the Space Pioneers scout ship Alpha. No word yet on casualties, but it appears that hyper jump calculations were off by an order of magnitude. The ship and her thousand-man crew re-entered Einsteinian space a full parsec off target.
"According to fleet policy, the ship has more than enough fuel and provisions to last in deep space for many years, but a misfired hyper jump can endanger FTL-capable ships in many ways. A full inspection and refit will likely be necessary when Scout 1 returns to dock.
"Of course, that's not going to happen anytime soon. The ship is slated to try another jump to it's target, the Aberdeen system, as soon as possible.
"The Naval Astrogator's Research College had already begun accelerating it's program on basic gravitics science, but Scout 1 launched from our home system before this research was done. Now the latest computational models have been packaged and transmitted to Scout 1 by SCRAM, which should bring the odds of another mis-jump down significantly.
"Still no word on what planets or other resources might exist in orbit around Aberdeen Prime.
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The scout mis-jump was a set-back, but should only end up costing one turn, which will not really matter in the long run since our production capacity is still so pitifully small compared to our needs. Even if we arrived at the next star to find a veritable eden, we are not in a position to take advantage of it.
As a hedge, we laid the hulls for two new scout ships. Three roving beacons ought to be enough for the next ten turns or so.
On the research front, things went remarkably better as we advanced in all six areas of technology! Our aggressive push on Manufacturing technology proceeded as expected -- we are probably two turns out from being able to produce TR-8 class transports. We also brought Gravitics and Military up to moderately respectable levels with relatively small investments. And we picked up a random tic in Mining, Biology, and Life Support, which was rather welcome news indeed. Obviously the ascension of the Second Order has sparked the collective minds of Consortium industry to rise to the task of galactic informational awareness.
We still have a solid reserve (from the economically stagnant years of the First Order), but we're inclined to keep that liquid for the time being. We might need to goose our planetary defenses at some point, or put some extra muscle into building that TR-8, when the time comes.
The order-writing process was fairly easy, especially with the defaults provided in the stud order set appended to the turn results. I know it will get a lot more complicated later in the game, but for right now it just takes a few minutes to encode your turn. (And an hour or so to write posts about it!)