03-27-2011, 04:20 PM
(03-27-2011, 01:50 PM)Ramblurr Wrote: Players are constantly using incorrect syntax, forgetting commas, confusing "sections". Hence my desire to create a GUI during/after this FH game.
I agree. The primary functions of GUIs are: A. to make everything intuitive. Having to RTFM in order to give an order is just wrong. B. Make it impossible to give a wrong order. By 'wrong' I don't mean one that has disastrous consequences, but one that cannot be carried out.
One of my pet peeves is the error handler that catches a mistake that could have been made impossible to make. It's like the programmer is setting the user up so he can yell "gotcha!" You'd fire an assistant who dealt with you that way, but are expected to think that a program that acts like that is user friendly.