03-27-2011, 02:36 PM
paway already gave a good explanation, but I'll try and answer each one succinctly.
I'm assuming here by points you are referring to RMs or Economic Units, and not the points you spend before gamestart, creating your species. If it is the latter, do tell
In short, no.
When you spend resources on research, they are all used up that turn for the research, if, of course, the amount of resources you spend is a multiple of your current level. If not, then it would be left over. To maximize your potential gains from research each, you want to spend resources in multiples of the current tech level you're researching.
E.g., if your current MI level is 11, then you want to spend 11, 22, 33, 44, 55, ...
If you spend 12 on MI, then the research process would take 11 and one would be left over.
(How's that for succinct?)
This is a complicated question, because there are many playing styles, and strategies, not to mention RP possibilities.
Research is cheaper at lower levels, so, I would put quite a bit into research in the beginning, while scouting nearby systems for a habitable colony and building up PDs on my homeworld. But that is just my thoughts, as I said there are many different strategies and RP possibilities.
See above answer.
It depends on what you're researching. Having super high LS means you'll be able to colonize anything, but you'll have low MI and MA, which means you can't produce enough to make those colonizations happen.
In general though, if unsure of what to do researching or building PDs is always a good idea in the beginning of the game.
I'm assuming here by points you are referring to RMs or Economic Units, and not the points you spend before gamestart, creating your species. If it is the latter, do tell
(03-26-2011, 12:37 PM)GrimFinger Wrote: Q. When doing research, if I spend points on a given area of research, and my tech level in that area of research does not increase in the next turn, do those points that I spent matter, anymore, or does the program only consider what you are spending for research in a given area for the turn in question?
In short, no.
When you spend resources on research, they are all used up that turn for the research, if, of course, the amount of resources you spend is a multiple of your current level. If not, then it would be left over. To maximize your potential gains from research each, you want to spend resources in multiples of the current tech level you're researching.
E.g., if your current MI level is 11, then you want to spend 11, 22, 33, 44, 55, ...
If you spend 12 on MI, then the research process would take 11 and one would be left over.
(How's that for succinct?)
(03-26-2011, 12:37 PM)GrimFinger Wrote: Q. At game start, how many points would you recommend that players spend to research a single area of research?Again, assuming you're not talking about creating your species:
This is a complicated question, because there are many playing styles, and strategies, not to mention RP possibilities.
Research is cheaper at lower levels, so, I would put quite a bit into research in the beginning, while scouting nearby systems for a habitable colony and building up PDs on my homeworld. But that is just my thoughts, as I said there are many different strategies and RP possibilities.
(03-26-2011, 12:37 PM)GrimFinger Wrote: Q. How many points would you consider to be excessive or unwise for a player to devote to a particular area of research at game start?
See above answer.
It depends on what you're researching. Having super high LS means you'll be able to colonize anything, but you'll have low MI and MA, which means you can't produce enough to make those colonizations happen.
In general though, if unsure of what to do researching or building PDs is always a good idea in the beginning of the game.