03-22-2011, 07:23 PM
I see certain games out there that provide delayed feedback. Farmville makes you wait in real-time as your crops grow, for example. But then again it's not "turn-based". Still, I would consider it a "PBM-like".
Turn-based via a web interface might be tricky to pull off with an audience used to real-time actions. Essentially turn-based approaches are synchronous, but with sufficient time between turns allow for asynchronous interaction -- especially between-turn diplomacy.
In the game I am working on, I will go the turn-based route, even though it will be web-based. It may only appeal to us dinosaurs, but it will be much easier to program, and still give me valuable experience. Maybe real-time can come in phase 2.
Turn-based via a web interface might be tricky to pull off with an audience used to real-time actions. Essentially turn-based approaches are synchronous, but with sufficient time between turns allow for asynchronous interaction -- especially between-turn diplomacy.
In the game I am working on, I will go the turn-based route, even though it will be web-based. It may only appeal to us dinosaurs, but it will be much easier to program, and still give me valuable experience. Maybe real-time can come in phase 2.