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Sentience In Stasis: The Mechanized Tribulations of a Starting Cybernetic
#59
Back and forth, back and forth, back and forth.

99% of time spent is wasted, just going back and forth between pages, trying to figure out what to do, in order to do the most basic, rudimentary tasks in the game.

All of the frustration with the monstrosity that is the order system and documentation aside, it's actually quite interesting to see the difference that first-hand familiarity with the game makes to a set of turn orders. It's just a very different game, if you understand what to do. If not, then it quickly becomes a humongous time sink - only to accomplish next to nothing in a turn.

Frustration with documentation and an order system isn't fun, though. It really isn't.

I've currently got not quite 30 orders ready to go (I think). That's a little more than half of the available order blocks for a turn. How many hours has it been, since I started fiddling with this set of turn orders for the upcoming turn. Several. What a waste of a day!
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Turn # 7: War comes to Takamo! - by GrimFinger - 05-18-2014, 04:15 PM
RE: Sentience In Stasis: The Mechanized Tribulations of a Starting Cybernetic - by GrimFinger - 07-11-2014, 08:38 PM

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