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Sentience In Stasis: The Mechanized Tribulations of a Starting Cybernetic
#7
(05-09-2014, 11:33 PM)Tregonsee Wrote: The way of the cyber is scan, find bio-forms, attack planet, invade planet, execute population, cybertrade the planet, sell coordinates to miner to strip-mine. Repeat, repeat, repeat. Best to start out on small NPCs in your home sector.

The new Cybernetic player has to figure out how to issue basic orders, first. It is very time consuming trying to figure out how to do just basic stuff. The rulebook isn't geared towards beginners. I've spent several hours, tonight alone, trying to figure out what I am doing. It is like this each time that I have tried to issue orders. Because I know it is like that, I haven't sweated missing the last several turns.

I have begun the process of taking the info from the rulebook and trying to convert it to a more useful format, in order to facilitate the issuing of orders. The design's obsession with abbreviations only adds to the amount of time that it takes to do something. Being new, I lack familiarization with it all. Intuitive, it isn't.

The thing doesn't even provide basic info on one's own position, unless you ask for it, it seems. Planetary debris is a good description for the way that information is presented to the player, where the rulebook is concerned. Continuously looking back and forth, trying to make sure that I have the right info, and often not really knowing, truly sucks on a cosmic scale.

And all the while, the clock ticks.

I want to max out my orders, each turn, but it's a tiring experience, just trying to issue orders. The end effect on player enthusiasm, for me, is annihilating.
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RE: Sentience In Stasis: The Mechanized Tribulations of a Starting Cybernetic - by GrimFinger - 05-10-2014, 12:10 AM
Turn # 7: War comes to Takamo! - by GrimFinger - 05-18-2014, 04:15 PM

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