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General Discussion About The Game (TAKAMO)
#30
(04-11-2014, 08:10 PM)Nazareth Wrote: Finished reading through the rules and I find them fairly decent. Order formatting is good I think. I have a couple questions because, for me, a couple of the rules are not quite as specific as they should be. It would be helpful if each action code example actually provides you with a second example with the order filled out. Also, the 'Action Code Index' should precede the list of action codes I think. This might help players who might be confused on exactly what you want in any particular box. As you say, once you fill out a few turns you will become familiar with many of the more common orders and sequencing.

To compile an addendum one needs to know what has changed. Not sure anyone on this side can answer that. I will begin reading the rules over a second time to see what one might think is confusing and worthy of more explanation. I have noticed that there are several action codes not listed in the rules, such as AC5 'move platform', AC6 'terraform' and AC10 'install trade center' plus a few others. Have I missed something? I have played games with far more detailed rules and I believe when all is said and done, the toughest thing one will deal with in this game is mapping. Back to attempting to decide my civ, sigh.........

Those action codes that are specific to player types or at higher tec levels were placed in the setup printouts or tec level increase printouts that players receive during game play.
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RE: General Discussion About The Game (TAKAMO) - by Takamo - 04-11-2014, 08:31 PM

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