03-10-2014, 08:22 PM
Signed up for this game myself last week. Got my position via email yesterday, and sent in my first turn today.
This looks like a fun tribal "sandbox" game with a simple framework that sits over a fairly deep set of orders and actions. I followed the link they have on their site to the unofficial wiki, which had a "tutorial" for the first couple of turns. This was very helpful. Moderators take note! You will entice players to join if you give them an easy on-ramp.
So instead of wading through dozens of options, I read a few wiki articles. One ran through some of the possible "pure" positions a player could take (like focusing entirely on developing an arch-mage, or turtling inside immense castles), but ultimately recommended that for the best play experience, players should try multiple things in parallel. Set up a mage, develop him more slowly, and grow a trade business on the side, or spy on other players and sell the info, etc.
And the tutorial showed how to add a couple of nobles to your starting position and begin training them up on basic skills. Hopefully by next week I will have added 2 nobles (the key to doing anything in the game), begun their skills tracks, and trained half my starting peasantry into workers to begin some construction projects.
This looks like a fun tribal "sandbox" game with a simple framework that sits over a fairly deep set of orders and actions. I followed the link they have on their site to the unofficial wiki, which had a "tutorial" for the first couple of turns. This was very helpful. Moderators take note! You will entice players to join if you give them an easy on-ramp.
So instead of wading through dozens of options, I read a few wiki articles. One ran through some of the possible "pure" positions a player could take (like focusing entirely on developing an arch-mage, or turtling inside immense castles), but ultimately recommended that for the best play experience, players should try multiple things in parallel. Set up a mage, develop him more slowly, and grow a trade business on the side, or spy on other players and sell the info, etc.
And the tutorial showed how to add a couple of nobles to your starting position and begin training them up on basic skills. Hopefully by next week I will have added 2 nobles (the key to doing anything in the game), begun their skills tracks, and trained half my starting peasantry into workers to begin some construction projects.