03-08-2014, 09:09 PM
I am inclined to agree. Interesting that you should mention playing chess via electronic chess. Back in high school I was on the Chess Team (geek! GEEK!) and played many games with our "first board" (ie: the best player). I almost always lost, but it was always fun and instructive, and slowly my game got better. Once we were talking on the phone and I was sitting in front of my atari game console with the Chess cartridge sitting nearby, so I offered to play him a game by phone (which we did from time to time.) I set the chess program to start playing, and entered his moves, responding to him with the program's moves. Inexorably I beat him, but I had no sense of victory or fun. I admitted it to him immediately upon finishing, and he laughed.
But the OTHER game we played that I specifically remember, I somehow managed to flank his defenses and surprise him with a checkmate. Both of us were surprised. And for me, the taste of that victory was worth all the defeats that came before.
Back to CW. Turn 15. I brought my colonizer back to the home world. I will finally add the missing structural units and send it off. While I am at it, I am also setting up another big ship -- this one will be intended as a missile cruiser to send to the alien colony. I have a whole pile of Missile-3s ready to shoot. I had thought of using the colonizer to ferry military stuff over there after my colony is set up, but I think I'm going to keep that ship in-system. I will need a ferry service. So the number of capital ships under my command is about to double.
I finished building a batch of Lab-8, though not nearly enough to replace all my older Labs. I also have a big batch of Mines and Farms ready to go on the colonizer -- better stuff.
On another note, last turn I finished a large batch of Automation-10 -- the highest tech item I have! (Thanks to those captured alien prototypes.) So I assembled enough to fully automate my home world and orbiter. ALL my unskilled labor is now entering training for professional status. The star-trek economy? I should have enough automation to last through the rest of the game.
I noticed that my raw material stockpiles are starting to run low. My full palette of Mine-4s are being overwhelmed by the demands of a full set of Factory-4s. So this turn I am bumping up to Mine-7 and setting up a production run. I am also junking my old scout ships -- I am in turtle mode at the moment, and by the time I get around to extending my reach beyond the alien colony, I will have tech far beyond what is on those old scouts.
But the OTHER game we played that I specifically remember, I somehow managed to flank his defenses and surprise him with a checkmate. Both of us were surprised. And for me, the taste of that victory was worth all the defeats that came before.
Back to CW. Turn 15. I brought my colonizer back to the home world. I will finally add the missing structural units and send it off. While I am at it, I am also setting up another big ship -- this one will be intended as a missile cruiser to send to the alien colony. I have a whole pile of Missile-3s ready to shoot. I had thought of using the colonizer to ferry military stuff over there after my colony is set up, but I think I'm going to keep that ship in-system. I will need a ferry service. So the number of capital ships under my command is about to double.
I finished building a batch of Lab-8, though not nearly enough to replace all my older Labs. I also have a big batch of Mines and Farms ready to go on the colonizer -- better stuff.
On another note, last turn I finished a large batch of Automation-10 -- the highest tech item I have! (Thanks to those captured alien prototypes.) So I assembled enough to fully automate my home world and orbiter. ALL my unskilled labor is now entering training for professional status. The star-trek economy? I should have enough automation to last through the rest of the game.
I noticed that my raw material stockpiles are starting to run low. My full palette of Mine-4s are being overwhelmed by the demands of a full set of Factory-4s. So this turn I am bumping up to Mine-7 and setting up a production run. I am also junking my old scout ships -- I am in turtle mode at the moment, and by the time I get around to extending my reach beyond the alien colony, I will have tech far beyond what is on those old scouts.