02-11-2014, 03:57 PM
(02-11-2014, 01:36 PM)kwll Wrote: Looking forward, I find it hard to believe that in this day and age, even for such a niche hobby, someone did not think about another way of generating revenue. There is so much creativity in all these free games found in Facebook or mobile platforms, or even these large scale free MMOs. I mean, if Flappy Bird could generate $50000 in ad revenue per day, why couldn't we imagine a sufficiently well designed PBM able to generate even a very small fraction of that (but for a longer time)?
Of course we have "thought about it" but getting from here to there when we have limited resources is sometimes not possible. The main difference between a free "ad supported" online game, and a human run pbm game is that with our games you get the personal touch. When you pay your turn fee, you are paying the weekly salary of the guy who processes your turn. You can email us and get a response, you can call us on the phone. Chuck is here 7 days a week, and I am here likewise. And you get a game with real strategy, as opposed to the impressive graphics of the "free" games. At any rate, I offer a "trial rate" for Starweb of $1 per turn (every two weeks) for your first game (if you ask for the special rate).
Rick Loomis, Flying Buffalo Inc