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Computer Moderation: The Bane of the Play By Mail Industry
#12
(03-18-2011, 05:45 PM)paway Wrote: I'm a little late to the party, but I couldn't disagree more with Grimfinger's premise.

My first experience with PBM was with computer moderated games, and at least for me, I continued to be attracted to computer moderated games for a number of reasons: consistency of quality and longevity (I knew that the game wouldn't suffer or disappear if the person running the game had a personal or professional crisis) and impartiality (despite our best efforts, humans are rarely capable of complete impartiality) foremost among them.

For someone who couldn't disagree more with my premise, you certainly didn't post much in response to it. That aside, welcome to the dialogue, Paway. It's very good to have you join us for this discussion - and hopefully many more, as well.

I understand the impartiality argument. Certainly, computers can be impartial, if for no other reason than that they can be programmed to not be partial. But, the flip side of that coin is that the human element in the PBM moderation equation also brought to the genre creativity and originality. Perhaps it's a pick your poison type of situation.

Numerous supposedly impartially moderated PBM games have disappeared down through the years, though.

I'm out of time, for now, since I have to leave for work. Post away, though. I'll try to rejoin the discussion later tonight, or tomorrow at the latest.

Hmmm......I wonder if your name - Paway - stands for Post Away?
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RE: Computer Moderation: The Bane of the Play By Mail Industry - by GrimFinger - 03-18-2011, 06:19 PM

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