12-06-2013, 09:29 PM
At last, a new update on my position...
Legends turn processing is rather flexible. There is a monthly cycle of "production" turns, in which certain time-based events happen -- crops are harvested, lumber is cut, cows reproduce, shells of magical protection weaken, mana is recovered etc. Monthly as in "real time". The first production turn for this game will take place Jan 7th, and every 7th thereafter. In between those production turns, players may submit movement and action turns, sending their forces hither and yon, engaging in combat, etc. A player may submit as many turns at any time in this period, with the knowledge that a new turn will not be processed until 10 days after the last one was processed. (10 days for this game -- it may vary in other games.) So players may tune their game experience to the pacing they prefer.
Also, players may submit orders on the same day (thanks to this thing called "email"), and request that their turns be processed in a certain order. Both players must agree to this ordering, otherwise their turns will be processed in random order for that day. This facilitates choreography of movement. "You move to province A first, and I will transfer the Sword of Power to you in my move before jaunting off the the monster lair in the next province..." for example.
My teammates sprang into vigorous action the moment the turns were sent out. I, alas, had an attack of real life, and am only now setting up my first orders. I should be able to get at least one more turn in, though, before the next production cycle.
In my setup, I was pleased to see that all 8 of my starting characters are up and running, all stationed in the one town that I control. (Barony has its privileges.) There are some bits of confusion for me at the moment, such as why my town is listed as having a population of 2500 when I have two population groups in town -- one of which is 2500 and the other is 1300? And that doesn't count the soldiers manning the walls.
Another fairly serious question regards the ownership of "forces", which can mean groups of characters, military formations, towns, and other locations. There appears to be a cap of 16 forces that a player may control. So if I divide my characters and troops into 8 groups, does that mean I can control a maximum of 8 "locations" in the game? How do I expand my territory with such a hard limit? I may have read something wrong in the rules. More on this later.
I'll post an update once I have screen-shots ready for the in-game turn-editor tool...
Legends turn processing is rather flexible. There is a monthly cycle of "production" turns, in which certain time-based events happen -- crops are harvested, lumber is cut, cows reproduce, shells of magical protection weaken, mana is recovered etc. Monthly as in "real time". The first production turn for this game will take place Jan 7th, and every 7th thereafter. In between those production turns, players may submit movement and action turns, sending their forces hither and yon, engaging in combat, etc. A player may submit as many turns at any time in this period, with the knowledge that a new turn will not be processed until 10 days after the last one was processed. (10 days for this game -- it may vary in other games.) So players may tune their game experience to the pacing they prefer.
Also, players may submit orders on the same day (thanks to this thing called "email"), and request that their turns be processed in a certain order. Both players must agree to this ordering, otherwise their turns will be processed in random order for that day. This facilitates choreography of movement. "You move to province A first, and I will transfer the Sword of Power to you in my move before jaunting off the the monster lair in the next province..." for example.
My teammates sprang into vigorous action the moment the turns were sent out. I, alas, had an attack of real life, and am only now setting up my first orders. I should be able to get at least one more turn in, though, before the next production cycle.
In my setup, I was pleased to see that all 8 of my starting characters are up and running, all stationed in the one town that I control. (Barony has its privileges.) There are some bits of confusion for me at the moment, such as why my town is listed as having a population of 2500 when I have two population groups in town -- one of which is 2500 and the other is 1300? And that doesn't count the soldiers manning the walls.
Another fairly serious question regards the ownership of "forces", which can mean groups of characters, military formations, towns, and other locations. There appears to be a cap of 16 forces that a player may control. So if I divide my characters and troops into 8 groups, does that mean I can control a maximum of 8 "locations" in the game? How do I expand my territory with such a hard limit? I may have read something wrong in the rules. More on this later.
I'll post an update once I have screen-shots ready for the in-game turn-editor tool...