New turns are back!
The bad news
--The colony ship I was prepping for shipping out this turn did not allow a lot of my transfers/addons because I did not have enough lift, which I think is HEN related. Can I just say how stupid this is? Shouldn't it tell me I am doing something wrong and give me the opportunity to correct the orders? <sigh>
--A few other ship addons failed for the same reason but were not strategically important.
--I had a bunch of FCT-5s supposed to come on line and this failed due to not having enough construction workers available. Again - why won't it tell me?! There should be commercial robots, too, that can replace construction workers.
--Raw material supplies are dwindling -- FAST. I need my MIN-3s and MIN-4s to start rolling off the line. That and I need to scrap obsolete gear ASAP.
The good news
--FCT-1s are going offline and being replaced by FCT-5s. But FCT-5s have voracious raw material appetites!
--I have basically a neverending supply of AUT-3 so needing USK is not needed.
--LAB-4s are online in record numbers, old LABs being decommissioned and scrapped
--RSCH production is extraordinarily high. I cannot wait to figure out what to spend this all on.
--I discovered my home system survey data - FUN!
What I need to do --
-Draft a crap ton of Construction workers
-Continue to disassemble old FCT and MIN quickly
-scrap all of this old gear to use for raw materials
-assemble more higher tech LABs and FCTs and especially MINs
-COntinue the OBC upgrade - especially all of the old FCT-1s, throw more LAB and LFS up there to keep POP growing down below without capping
-SERIOUSLY figure out the ADDON orders to the colony ships and get the stuff loaded (or figure out CARGO) and get that dame OPC set up on the in system HAB-10 world
-Get a ship over to the ESC and add on some key gear, start producing locally and target there for initial mining outside of the home planet
-Think carefully what to upgrade on tech...there is still SEN5 and AUT-10 to prototype, but military is begging for upgrades. Considering a lot but Missles, Anti-missles, Energy Shields, Power Plants, Farms, light structure and assault weapons are all possibilities. Add a little to a lot, or focus on two to four of these and do 2 or 3 level upgrades?
The bad news
--The colony ship I was prepping for shipping out this turn did not allow a lot of my transfers/addons because I did not have enough lift, which I think is HEN related. Can I just say how stupid this is? Shouldn't it tell me I am doing something wrong and give me the opportunity to correct the orders? <sigh>
--A few other ship addons failed for the same reason but were not strategically important.
--I had a bunch of FCT-5s supposed to come on line and this failed due to not having enough construction workers available. Again - why won't it tell me?! There should be commercial robots, too, that can replace construction workers.
--Raw material supplies are dwindling -- FAST. I need my MIN-3s and MIN-4s to start rolling off the line. That and I need to scrap obsolete gear ASAP.
The good news
--FCT-1s are going offline and being replaced by FCT-5s. But FCT-5s have voracious raw material appetites!
--I have basically a neverending supply of AUT-3 so needing USK is not needed.
--LAB-4s are online in record numbers, old LABs being decommissioned and scrapped
--RSCH production is extraordinarily high. I cannot wait to figure out what to spend this all on.
--I discovered my home system survey data - FUN!
What I need to do --
-Draft a crap ton of Construction workers
-Continue to disassemble old FCT and MIN quickly
-scrap all of this old gear to use for raw materials
-assemble more higher tech LABs and FCTs and especially MINs
-COntinue the OBC upgrade - especially all of the old FCT-1s, throw more LAB and LFS up there to keep POP growing down below without capping
-SERIOUSLY figure out the ADDON orders to the colony ships and get the stuff loaded (or figure out CARGO) and get that dame OPC set up on the in system HAB-10 world
-Get a ship over to the ESC and add on some key gear, start producing locally and target there for initial mining outside of the home planet
-Think carefully what to upgrade on tech...there is still SEN5 and AUT-10 to prototype, but military is begging for upgrades. Considering a lot but Missles, Anti-missles, Energy Shields, Power Plants, Farms, light structure and assault weapons are all possibilities. Add a little to a lot, or focus on two to four of these and do 2 or 3 level upgrades?