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Cluster Wars (formerly Empyrean Challenge)
#70
My understanding is that beamers are big expensive pieces of hardware that burn a lot of fuel, which is supposed to make it a wash vs. using ships to lug stuff around. But the flexibility and speed has got to be a factor, since it takes 2 turns to get from one planet to another (including docking). (Unless I have that wrong?)

So you have higher tech factories and Light Structure. Good for you. I am thinking I am balanced enough at the moment that I can afford a couple turns focus on military tech. I might double down on missiles to start with -- they carry an advantage over energy weapons at long distances, which makes them good for bombardment. I had forgotten about the high tech sensors at the alien outpost -- thanks for reminding me! Sensors are actually super important for ship combat!
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RE: Cluster Wars (formerly Empyrean Challenge) - by ixnay - 11-13-2013, 02:46 AM

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