11-12-2013, 07:42 PM
The tutorials advised going with FCT-5 to start with, which is what you and probably most people did. At least one other person when with LAB-5 instead. I went with LAB-4 and FCT-4 at the start, which gave me most of the technology boost and most of the production boost, which meant I could push out a big pile of LAB-4 with my newly assembled FCT-4 as soon as turn 5 rolled around.
That one decision has put me in a good place, compensating for the horrifying food crisis, mismanagement of scouts, ignoring the orbiter for a long time, etc. You are probably way ahead of me in terms of production capacity, orbiting colony, etc. I now have LAB-6, FCT-4, LFS-3, FRM-3, MIN-4, and now Power Plant 4 and some missile tech. Oh, and the prototypes from the alien outpost. But you'll catch up with your high volume of productive output. Especially if you follow up with a big military push and conquer your nearby alien colony sooner than I do...
That one decision has put me in a good place, compensating for the horrifying food crisis, mismanagement of scouts, ignoring the orbiter for a long time, etc. You are probably way ahead of me in terms of production capacity, orbiting colony, etc. I now have LAB-6, FCT-4, LFS-3, FRM-3, MIN-4, and now Power Plant 4 and some missile tech. Oh, and the prototypes from the alien outpost. But you'll catch up with your high volume of productive output. Especially if you follow up with a big military push and conquer your nearby alien colony sooner than I do...