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Cluster Wars (formerly Empyrean Challenge)
#63
Another turn submitted just under the wire. (Over the wire, really, it was due last night. If Vern hasn't run the turn yet, then I'm ok.)

All my scouts are surveying, except 3 that are charging back into the neighboring alien system for another look.

I wanted to correct my shortage of automation up on the orbiter, but lo and behold I had shut down my automation production lines in anticipation of using that alien tech to jump-start my automation levels. So either I disassemble some of my home-world automatons to send up, or I send up an army of unskilled labor. I opted for the latter, and threw in a big hunk of steel, life support, consumer goods, and raw materials. (ARGH! Just realized I forgot about FOOD!) That should get my orbiting production lines back on track, and take a little heat off my home planet population limits.

I also set up a production run for Farm-1 -- the classic dirt farms that only run on habitable worlds. I had a bunch sitting around left over from the start of the game, so I am adding just enough new ones to fully farm-up the other habitable world in my home system. So in 4 turns when they're done, I'd better have a freighter ready to ferry them over along with several million people.

Further on that track, I boosted my Life Support tech to 4, and added some production capacity building those. That should be enough to hold me through to mid-game.

That leaves me enough research-points left over to fully exploit the Automation-10 units found on the alien outpost. It might be frivolous to burn so much research on something I could handle with existing AUT-3 tech, but the power of prototyping is too great a lure for me to resist, and I need automation. Each one of these new AUT-10 will replace a HUNDRED unskilled labor. (Incidentally, they burn no fuel, and I think they should. That's a lot of power moving around in those factories and farms -- it ought to consume power. Add that to my belief that hydroponic farms ought to consume life support, I guess...)

Finally, in a fit of indecision on what to do with excess production capacity on the home world, I am building a big batch of military robots. They're low tech, but this ought to be enough to free up my entire existing soldier force. Or I can dedicate them to an invasion of the alien colony -- IF I can get enough supporting military hardware in place for that. I'll need to get a scout report first!

If the turn gets run today (and assuming my turn was accepted a few hours late), I'll have another update posted tonight with the results...
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RE: Cluster Wars (formerly Empyrean Challenge) - by ixnay - 10-28-2013, 12:03 PM

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