10-02-2013, 01:05 AM
(10-01-2013, 05:07 PM)ixnay Wrote: I have to suggest, at this point, that maybe the concept of a "food stockpile" and "consumer good stockpile" ought to go away like the "market" did...
This food/consumer good thing isn't an exploit, but it is perhaps an unnecessary complication. Since we are managing our own production supply chains, we players could just as easily handle food/consumer good supply chains without this abstraction. If you have a ship with no food, everybody dies, period. If you have no consumer goods, your rebel numbers shoot up accordingly. If you ration stuff, fine, accept the consequences. This would remove the problem where your food production goes into the stockpiles BEFORE you can allocate it elsewhere.
Agreed. See my previous post #21 in the suggestion box.