09-13-2013, 08:20 PM
(09-13-2013, 01:47 PM)GrimFinger Wrote: What is the "essence" of what we "are about?"
Turn-based gaming, to be certain. But, is that the essence, or is there something more?
Fun? Entertainment? Camaraderie?
What about choosing sides? I mean, basically speaking, isn't the whole underlying purpose of going to the time, effort, and trouble of crafting a new magazine of this nature from scratch to invade the gaming world anew?
PBM is back. Right? Turn-based gaming takes many forms. Right?
What is the full measure of this essence of which you speak? For that matter, what is the bare core of the same?
The magazine is going to open the door of adventure to the reader. Right?
Or, is the essence simply - and only - turn-based gaming, the kind made famous by play by mail, but not limited thereto?
Flagship was the The Flagship of Postal Gaming!
So maybe your magazine should be, The SOMETHING of TBG?
And yes, you have to make the reader want to open the door and come in so you can convert him/her into a PLAYER :-)
I merely outlined the PRIMARY aim, not all the fun details of how to achieve it.
As for the bare core of TBG, what it has to offer over other forms of gaming, I think that could be an article for issue 1.
Harlequin