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Jays Tutorials for Cluster wars
#5
Turn # 5 basic concepts.
Advise from your economic counselors.

Advise will decline, and extinguish over the next four turns.

Continue to assemble all of your newly produced automation-3.
This turn, depending upon how many FCT-5’s you assemble, you may not be able to draft any unskilled laborers into trainees.(as a matter of fact we may need to shut our Min-1’s for a turn or even Disband (DSB)a few trainees, so that we will have adequate unskilled labor available for our factories).
Disbanded trainees (they are disbanded back to unskilled labor-at the start of the turn) are available for use, as unskilled, the very same turn.

Please check our pro count too.

If we are careful though, we can assemble all of our Fct -5’s and still keep some or most of our FCT-1, running too.

Here are the basic concepts of what we would LIKE to do.
We would like to keep all of our Fct-1’s running for four more turns and then replace them with our NEXT load of FCT-5’s.
We would LIKE to assemble all of our newly produced FCT-5’s either all at once or over the text few turns.
We do need to begin high level Lab production, if we have enough RESH saved to go to LAB-5 then that is our highest priority, if we do not, our only consideration is whether to go to Lab-4 now, or to wait 1 turn and then go to Lab-5. Hopefully you can make ten to twenty million ( 2e7) Labs in either case.
3,600,000 FCT-5 ,which is about ½ of our assumed maximum produced factories should make 2e7 LAB-5’s.

You will need to at least double your consumer goods production.
Your 2,400,000 Fct-1 are kept intact and we should assemble another 480,000 fct-5’s also making consumer goods. (because of the short term automation shortage you may choose to do this in ¼ production.(I mean you can assemble 120,000 FCT-5 per turn for 4 turns or any variation of this starting with at least 120,000 Fct-5’s.
The exact same holds true for your automation production, which also needs to be doubled.
We suggest increasing your HEN/SPD production by a factor of 5x or 10x.

As we have become aware that light structural units are the most valuable (useful} low tech item we can produce in the short-term future, Adding at least 100,000 FCT-5 to your OBC producing SLSU is absolutely mandatory and doubling the entire colony over the next 4 turns is highly suggested.

Pick up all of your light structural units-2 from your orbiting colony.

If you are going to LAB-4’s you may have enough research left over to go to SLS-3 immediately, at any rate Expending for Light Structure -3 is our next goal.



Assembling factories, presently, is still a priority over assembling low level mines.

Remember the majority of our economists believe that it is possible to go out as far as turn 10-12, before we need to be producing high level mining equipment.
But of course there are a great many variations on this theme.

TIP-- If you want to replace a FCT group, (which is currently using FCT-1’s )
with Fct-5’s,it can be done with no loss of production, as follows.

Colony #, Disassemble, all, Fct-1,Group #
and then
Colony # Assemble,(the equivalent amount of Fct-5’s,Group #.

EXAMPLE
In this example you are colony 99, & have 100,000 Fct-1’s up & producing somthing in group # 7.

C99,Das, all,FCT-1,7.
C99, Asm, 20,000,FCT-5,7.

We should have arrived at and have begun scouting our nearest neighboring star systems.

Could we have been so lucky as to have spotted more alien ruins?
Don’t forget to probe them; these seem to have some sort of defense.
We will want to build invasion ships specific to the results of our intensive probes.
Even a failed invasion will yield valuable information.

Remember
If we have experienced some failures or some tardiness in accomplishing our short term goals (and if we haven’t, at some point we surely will), the best thing we do, is simply to try to correct it as quickly and efficiently as possible.




Advice from your Military Counselors.

Carefully examine at the results of your system orbit probes, and your system-10 probes.!!
Search for useful information.

We should be earnestly searching for and finding nearby habitable systems, along with alien artifacts.
The signs or sight of other civilizations, or their ships, are inevitable.


Evaluate the results of any of the intensive probe’s we did last turn.


Build more ships, you should be able to build at least 5 scout ships each turn, until you have built more sensors.(hopefully next turn) This of course will not nearly be enough, but we must do the best we can until our production levels rise. Load your scouts with RPV-1;s as soon as you can so we may survey all the planets we see from a distance.

Assemble another 50,000 factories-1 or their equivalents building robot probes – 1.
Assemble more factories making Sen-1or 2.
Extra Farm-1’s will be needed soon, so start making some if you haven’t already.

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Messages In This Thread
Jays Tutorials for Cluster wars - by Roy Bean - 07-18-2013, 04:13 PM
RE: Jays Tutorials for Cluster wars - by Roy Bean - 07-31-2013, 11:25 PM
RE: Jays Tutorials for Cluster wars - by Roy Bean - 08-16-2013, 06:13 PM
RE: Jays Tutorials for Cluster wars - by Roy Bean - 09-09-2013, 12:23 AM
RE: Jays Tutorials for Cluster wars - by Roy Bean - 09-29-2013, 04:11 AM
RE: Jays Tutorials for Cluster wars - by Roy Bean - 11-29-2013, 09:59 PM

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