08-15-2013, 04:51 PM
Turn 4 orders submitted -- LATE! I went for a run last night and upon my exhausted return I forgot to submit the turn. The moderator was very kind and accepted my turn at noon today. Thanks Roy Bean!
It was basically a building turn. I docked all my food-less scouts to my orbiting colony, where I can share what little uncommitted food I have with them. The 3 scouts who had conquered the alien outpost have remained docked there, where there is a small excess of food as well as a batch of hydroponic farms.
(As an aside -- I consider the "alien" worlds to be loyalist remnants of the previous cluster-wide empire. They'd never willingly join ranks with us new pretenders to the throne, so they remain hostile -- until we conquer them. I don't consider them to be truly alien species. Other players may envision it differently. The game makes no differentiation between "races".)
I prototyped some of the alien tech to use in my research program -- those aforementioned hydroponic farms and the highly-advanced transports. Both will be very helpful in the near future. I left the advanced sensor and automation tech for another day.
I began an orderly-shutdown of those factory groups producing automation and transports, since I will be upgrading them soon. I upgraded my new laboratory-production group to make Lab-5s. And I completed my 4-turn doubling of the consumer-good line. Next turn I should get the first Factory-4 and Lab-4 units off the line, which will enable huge increases in my production capacity. I will probably need to prioritize Mining technology soon, if I'm going to keep these factories fed.
System and cluster exploration has been put on ice until there's more food...
It was basically a building turn. I docked all my food-less scouts to my orbiting colony, where I can share what little uncommitted food I have with them. The 3 scouts who had conquered the alien outpost have remained docked there, where there is a small excess of food as well as a batch of hydroponic farms.
(As an aside -- I consider the "alien" worlds to be loyalist remnants of the previous cluster-wide empire. They'd never willingly join ranks with us new pretenders to the throne, so they remain hostile -- until we conquer them. I don't consider them to be truly alien species. Other players may envision it differently. The game makes no differentiation between "races".)
I prototyped some of the alien tech to use in my research program -- those aforementioned hydroponic farms and the highly-advanced transports. Both will be very helpful in the near future. I left the advanced sensor and automation tech for another day.
I began an orderly-shutdown of those factory groups producing automation and transports, since I will be upgrading them soon. I upgraded my new laboratory-production group to make Lab-5s. And I completed my 4-turn doubling of the consumer-good line. Next turn I should get the first Factory-4 and Lab-4 units off the line, which will enable huge increases in my production capacity. I will probably need to prioritize Mining technology soon, if I'm going to keep these factories fed.
System and cluster exploration has been put on ice until there's more food...