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Cluster Wars (formerly Empyrean Challenge)
#42
Turn 4 orders submitted -- LATE! I went for a run last night and upon my exhausted return I forgot to submit the turn. The moderator was very kind and accepted my turn at noon today. Thanks Roy Bean!

It was basically a building turn. I docked all my food-less scouts to my orbiting colony, where I can share what little uncommitted food I have with them. The 3 scouts who had conquered the alien outpost have remained docked there, where there is a small excess of food as well as a batch of hydroponic farms.

(As an aside -- I consider the "alien" worlds to be loyalist remnants of the previous cluster-wide empire. They'd never willingly join ranks with us new pretenders to the throne, so they remain hostile -- until we conquer them. I don't consider them to be truly alien species. Other players may envision it differently. The game makes no differentiation between "races".)

I prototyped some of the alien tech to use in my research program -- those aforementioned hydroponic farms and the highly-advanced transports. Both will be very helpful in the near future. I left the advanced sensor and automation tech for another day.

I began an orderly-shutdown of those factory groups producing automation and transports, since I will be upgrading them soon. I upgraded my new laboratory-production group to make Lab-5s. And I completed my 4-turn doubling of the consumer-good line. Next turn I should get the first Factory-4 and Lab-4 units off the line, which will enable huge increases in my production capacity. I will probably need to prioritize Mining technology soon, if I'm going to keep these factories fed.

System and cluster exploration has been put on ice until there's more food...
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RE: Cluster Wars (formerly Empyrean Challenge) - by ixnay - 08-15-2013, 04:51 PM

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