07-15-2013, 07:22 PM
(This post was last modified: 07-15-2013, 07:26 PM by Darth Pedro.)
Here is my nutshell take on initial game strategy.
There are four basic areas in which TL must be developed continuously. All other efforts are ultimately subordinate, though temporarily may be of higher priority at times.
1. Laboratories and Research:
Laboratories are consumers of Fuel/Power and most importantly require MANY Professionals to run them. The first higher TL Labs should be added to the OBC where Solar Power can be used to power them. They consume no other resources so will NOT be a drain on transport once established. Of course you will need a bigger OBC and LFS to accomodate the staffing.
2. Mines and Resources:
Mining TL is a VERY high priority since the home world UNLIMITED deposits will inevitably be the bulwark of the home system economy. Elevating Mine TL will increase maximum limits on resource supplies while remaining stable as far as staffing requirements. The 1,000,000 Mines per Deposit limit sets the pace.
3. Factories and Manufacturing:
Factory TL is next as you must have the resources to use in the manufacturing processes or you will outstrip them. Factories are not limited as to how many can be assembled in each Factory Group. Thus ultimately 23 Factory Groups should suffice for the manufacturing complex in any one colony. Doing Build Change orders to higher TL of 200 will ensure that they always attempt to produce the highest TL Items possible.
4. Propulsion Systems:
Space Drive TL determines how many you need to go how fast during Maneuver Orders which occur in tactical distance units within one orbit. Hyper Engine TL on the other hand determine the lift capacity AND the absolute range of interstellar Jumps that can be executed. The range being formulated for this game is 3 + SQRT(TL). Starting at TL-2 we are limited to distances of 4.414 Light Years per Jump. You must achieve a TL of 49 in order to Jump 10 Light Years (the distance achieved by a maximum system probe for exploration). It will be a long haul achieving TL-49.
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Transports (and now Beamers) will be important to Research too. Basically all Items need to be advanced with their own unique advantages and limitations. Thus the priority of LABS!!!
There are four basic areas in which TL must be developed continuously. All other efforts are ultimately subordinate, though temporarily may be of higher priority at times.
1. Laboratories and Research:
Laboratories are consumers of Fuel/Power and most importantly require MANY Professionals to run them. The first higher TL Labs should be added to the OBC where Solar Power can be used to power them. They consume no other resources so will NOT be a drain on transport once established. Of course you will need a bigger OBC and LFS to accomodate the staffing.
2. Mines and Resources:
Mining TL is a VERY high priority since the home world UNLIMITED deposits will inevitably be the bulwark of the home system economy. Elevating Mine TL will increase maximum limits on resource supplies while remaining stable as far as staffing requirements. The 1,000,000 Mines per Deposit limit sets the pace.
3. Factories and Manufacturing:
Factory TL is next as you must have the resources to use in the manufacturing processes or you will outstrip them. Factories are not limited as to how many can be assembled in each Factory Group. Thus ultimately 23 Factory Groups should suffice for the manufacturing complex in any one colony. Doing Build Change orders to higher TL of 200 will ensure that they always attempt to produce the highest TL Items possible.
4. Propulsion Systems:
Space Drive TL determines how many you need to go how fast during Maneuver Orders which occur in tactical distance units within one orbit. Hyper Engine TL on the other hand determine the lift capacity AND the absolute range of interstellar Jumps that can be executed. The range being formulated for this game is 3 + SQRT(TL). Starting at TL-2 we are limited to distances of 4.414 Light Years per Jump. You must achieve a TL of 49 in order to Jump 10 Light Years (the distance achieved by a maximum system probe for exploration). It will be a long haul achieving TL-49.
_________________________________________________________
Transports (and now Beamers) will be important to Research too. Basically all Items need to be advanced with their own unique advantages and limitations. Thus the priority of LABS!!!