I love all of the above suggestions. I completely agree!
I want a rulebook and tutorials to download.
It would be great to issue orders far more simply. Say 'Make 10 scout ships.'. There should be default ship types, open colony types, and orbiting colony types that people can just use - right off the bat. New ones should be automatically available based on your own technology improvements.
I know it is probably hard to code for, and the idea is to have a complex game where you control all of the details, but this can get ugly real fast.
Think of the line of Civilization games for the computer. They have amazing complexity if you want to play them like that, but most of the time, you want far simpler decisions.
I want a rulebook and tutorials to download.
It would be great to issue orders far more simply. Say 'Make 10 scout ships.'. There should be default ship types, open colony types, and orbiting colony types that people can just use - right off the bat. New ones should be automatically available based on your own technology improvements.
I know it is probably hard to code for, and the idea is to have a complex game where you control all of the details, but this can get ugly real fast.
Think of the line of Civilization games for the computer. They have amazing complexity if you want to play them like that, but most of the time, you want far simpler decisions.