03-16-2011, 09:35 AM
the Kigal nation - turn 3
Summary of turn results:
The Search led to an amazing discovery on how to harness the Magical Forces of the world.
The current date is early summer year 1.
Position update:
Curiosity pays off as the scouting unit called Ereshkis Runner goes through the tunneled corridors in the West and discover some large chambers of Open Cave. As they are on a pleasant distance from the capital this will be a good spot for a new settlement.
The news from the south was not as good. A second passageway through the solid rock wall was discovered but it leads into the cave halls of a necromancer, one of the Ende Noii that is impossible to convince.
The worker unit Eresh mover in the south have set up a watch tower called Spiders Watch that can oversee both the Spider Gate and the Noii Gate. The mission of Eresh mover is now done and they can go back and settle down in Ereshnuna as intended.
Meanwhile the first wave of migrants from Kish have arrived at the town Ereshnuna. The heir Ninaga that accompanied them will establish himself as governor over the town next turn.
Settlement details:
Capital Kish (247) details:
--> Population: 5183.
--> Food production: 10000 (Stored food: 19000/25915, 30% is stored each turn).
--> Buildings: Learning Circle, Small Library.
--> Building under construction: Council of wise men (Turns left = 1).
--> Kish has built 2 buildings. 10 more can be constructed.
Town Ereshnuna (248) details:
--> Population: 524.
--> Food production: 1712 (Stored food: 2565/2620, 30% is stored each turn).
--> Buildings: Learning Circle, Council of wise men.
--> Building under construction: Small Library (Turns left = 2).
--> Ereshnuna has built 2 buildings. 2 more can be constructed.
My capital grows every turn, at the start of the Winter in turn 12 I expect it to house 6 000 people. To endure the winter the storage need to be full, that would be 30 000 food. Then I need to save (30 000 - 19 000)food/9 Turns = 1 222 Food/Turn. I will change the settlement setting to store 13 % of the Food Production every turn.
My town grows moderately but from next turn there will be an inflow of 200 migrants per month, population will soon be larger than half of the food production. It would be more efficient to send the migrants from Kish to start a new fresh settlement, maybe in the new halls beyond the Western Gate.
The treasury increase 1334 gold and is already at 5913 gold. It is time to make another try to increase the research efforts.
Orders for turn 4:
We use our treasury in the Search and will not spend it on troops. So we have to keep away from the caves beyond Spider Gate and Noii Gate.
The Eresh Runner in the West will survey more of the cave halls while the Southern unit Dark Runner will follow the solid stone wall to the ominous looking cave forest to see if there is something hiding in there.
The unit Eresh mover that built the watch tower will return to the town Ereshnuna, where they together with the migrants will increase the population.
Kish will finish the council of wise men, they can hardly wait to begin the construction of a magical ring of glyphed stoned at the summit of a nearby cliff. The construction will begin next turn under supervision of the wise men, it will become a great magical tower, a ziggurat.
The research will be set on the first usable spell: Haste (3 turn) and mediocre social structure (5 turns). Another try will be done to quicken the Search. Both the leader Ereshki and the heir Ninaga will be searching for knowledge and 2500 gold will be taken from the treasury to increase the research effort.
A total of 15 orders for the fourth turn.
Summary of turn results:
The Search led to an amazing discovery on how to harness the Magical Forces of the world.
The current date is early summer year 1.
Position update:
Curiosity pays off as the scouting unit called Ereshkis Runner goes through the tunneled corridors in the West and discover some large chambers of Open Cave. As they are on a pleasant distance from the capital this will be a good spot for a new settlement.
The news from the south was not as good. A second passageway through the solid rock wall was discovered but it leads into the cave halls of a necromancer, one of the Ende Noii that is impossible to convince.
The worker unit Eresh mover in the south have set up a watch tower called Spiders Watch that can oversee both the Spider Gate and the Noii Gate. The mission of Eresh mover is now done and they can go back and settle down in Ereshnuna as intended.
Meanwhile the first wave of migrants from Kish have arrived at the town Ereshnuna. The heir Ninaga that accompanied them will establish himself as governor over the town next turn.
Settlement details:
Capital Kish (247) details:
--> Population: 5183.
--> Food production: 10000 (Stored food: 19000/25915, 30% is stored each turn).
--> Buildings: Learning Circle, Small Library.
--> Building under construction: Council of wise men (Turns left = 1).
--> Kish has built 2 buildings. 10 more can be constructed.
Town Ereshnuna (248) details:
--> Population: 524.
--> Food production: 1712 (Stored food: 2565/2620, 30% is stored each turn).
--> Buildings: Learning Circle, Council of wise men.
--> Building under construction: Small Library (Turns left = 2).
--> Ereshnuna has built 2 buildings. 2 more can be constructed.
My capital grows every turn, at the start of the Winter in turn 12 I expect it to house 6 000 people. To endure the winter the storage need to be full, that would be 30 000 food. Then I need to save (30 000 - 19 000)food/9 Turns = 1 222 Food/Turn. I will change the settlement setting to store 13 % of the Food Production every turn.
My town grows moderately but from next turn there will be an inflow of 200 migrants per month, population will soon be larger than half of the food production. It would be more efficient to send the migrants from Kish to start a new fresh settlement, maybe in the new halls beyond the Western Gate.
The treasury increase 1334 gold and is already at 5913 gold. It is time to make another try to increase the research efforts.
Orders for turn 4:
We use our treasury in the Search and will not spend it on troops. So we have to keep away from the caves beyond Spider Gate and Noii Gate.
The Eresh Runner in the West will survey more of the cave halls while the Southern unit Dark Runner will follow the solid stone wall to the ominous looking cave forest to see if there is something hiding in there.
The unit Eresh mover that built the watch tower will return to the town Ereshnuna, where they together with the migrants will increase the population.
Kish will finish the council of wise men, they can hardly wait to begin the construction of a magical ring of glyphed stoned at the summit of a nearby cliff. The construction will begin next turn under supervision of the wise men, it will become a great magical tower, a ziggurat.
The research will be set on the first usable spell: Haste (3 turn) and mediocre social structure (5 turns). Another try will be done to quicken the Search. Both the leader Ereshki and the heir Ninaga will be searching for knowledge and 2500 gold will be taken from the treasury to increase the research effort.
A total of 15 orders for the fourth turn.