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Cluster Wars (formerly Empyrean Challenge)
#15
Hey, looks like this game just got its own sub-thread -- thanks Grim! I hope this will inspire other players to add threads and take their positions public on this forum, at least in some small way.

I have spoken with my brother, who has confirmed the existence of a 2nd habitable world in HIS home system, so I imagine it's standard to all home systems for this game.

In prepping for this turn, I read up on a new item/technology available in this game for the first time -- beamers. They are big, expensive devices you can install only in an orbiting colony. There, they can beam/teleport items directly to any other colony in the same system (but not to ships). The purpose is ostensibly to simplify and ease in-system economies -- instead of shuttling freighters back and forth to circulate supplies and raw materials, you can beam them over for about the same capital investment.

You'll still need planet-side transport capacity and an orbiter at each mining colony to make this work. But I find it opens up other possibilities, beyond mere logistics. If your system is under attack, you should be able to reinforce any colony quickly, for instance, from a single well-equipped orbiting fortress. And as with other technologies, the gear is heavy and clunky unless you invest a lot of research into it, thus creating another potentially lucrative distraction from core manufacturing/military research.

The next turn is due 7/7 and I hope to draft my orders up maybe 7/4 or 7/5, along with another post here.
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RE: Cluster Wars (formerly Empyrean Challenge) - by ixnay - 07-03-2013, 12:21 PM

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