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Cluster Wars (formerly Empyrean Challenge)
#12
Awesomeness.

There are now TWO confirmed forum users who are in this game. (Another one still lurks.)

FYI, the moderators have issued an updated client tool to fix the problem with displaying mining info. I will download and test tonight. On the agenda for this upcoming turn:

- scout out the alien ruins on planet 1
- expand the orbiting colony to beef up production of 'light structural units' (which can only be built in space)
- design an in-system freighter and a starter colony for that habitable in-system world
- figure out how I let 20m unskilled workers lay around doing nothing
- send the other scout to the nearest star system
- build a new batch of scouts with extended range capabilities (to investigate these 40-odd systems)
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RE: Cluster Wars (formerly Empyrean Challenge) - by ixnay - 06-27-2013, 05:41 PM

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