Here's a little something to keep you up to date. The game will be web-based.
The first image is the main control panel, on which you are presented with a graphic overview of the city. Tooltips will provide detailed info on each block, or you can click on a block to bring up a very detailed 3 by 3 ward view. In this view, you are Capone.
The second image shows the rackets that you know about. The third image shows the expanded description when you click on a racket - in this case "Numbers".
All order entry will be via drop-down lists and edit boxes. It will be virtually impossible to submit invalid orders.
Some of the proposed rules changes/updates:
The first image is the main control panel, on which you are presented with a graphic overview of the city. Tooltips will provide detailed info on each block, or you can click on a block to bring up a very detailed 3 by 3 ward view. In this view, you are Capone.
The second image shows the rackets that you know about. The third image shows the expanded description when you click on a racket - in this case "Numbers".
All order entry will be via drop-down lists and edit boxes. It will be virtually impossible to submit invalid orders.
Some of the proposed rules changes/updates:
- Enforcers have a minimum number of hoods in their section.
- Bagmen do not automatically take over rival blocks: you have to "convince" the current bagman to leave.
- New items for purchase, including v expensive cars, a few extra weapons, a delux hotel...
- Reinforcing premises is more robust.
- Payoffs are a percentage of the take.
- Stores have a location and can be raided or destroyed.
- Pineapples are less effective. Choppers require an experienced enforcer (they were more difficult to handle than the movies let on!).
- Enforcers can be targeted for a "hit". Very difficult, very risky, but a great payoff if you succeed.
- Enforcers who are unhappy and/or underpaid can be persuaded to jump ship.