03-09-2011, 10:14 AM
the Kigal nation - turn 2
Summary of turn results:
It is a great day for the Search as the Honourable One opens the library of glyphs in the capital Kish, this will make it much easier to spread the knowledge gained by the seekers. In the town of Ereshnuna there are are a growing community of seekers, to get the Search started they have decided to gather in a council of wise men.
The current date is spring year 1.
Position update:
In the West did Ereshkis Runners find a narrow gate in the rock wall, a passageway that leads further into a complex of corridors and chambers. The heir Ninaga left Kish with the large contingent of movers and they are now halfway to Ereshnuna.
Due to my spending on increased research effort, did the treasury increase with only 185 gold. The effort did not give any remarkable result, so further efforts will have to wait a while.
Orders for turn 3:
The worker unit Eresh mover will not increase the population of the town this turn, instead he shall move South East to the Spiders nest and set up a watch tower. That way we can get a warning if they start to move out. As the watch tower will reveal the lands South East, Dark Runners will move South West to reveal more land.
The western runner, Eresh Runners, have a mission to find new cave chambers for a new settlement. The Broken Halls do not look promising but the pull of curiosity is too great and they will enter the tunneled corridors.
The capital Kish will keep on producing four worker units, that is 200 persons, every turn.
The Honourable One Ereshki will do his best to attract even more learned and wise ende to the capital, by executing the royal action of cultural influence.
Kish will build a council of wise men and the town Ereshnuna will follow the example of Kish and build a small library, so that the council of wise men can access the glyphs of knowledge them to.
The research will be kept: Magical Forces (1 turn) and mediocre social structure (7 turns).
A total of 18 orders for the third turn.
Summary of turn results:
It is a great day for the Search as the Honourable One opens the library of glyphs in the capital Kish, this will make it much easier to spread the knowledge gained by the seekers. In the town of Ereshnuna there are are a growing community of seekers, to get the Search started they have decided to gather in a council of wise men.
The current date is spring year 1.
Position update:
In the West did Ereshkis Runners find a narrow gate in the rock wall, a passageway that leads further into a complex of corridors and chambers. The heir Ninaga left Kish with the large contingent of movers and they are now halfway to Ereshnuna.
Due to my spending on increased research effort, did the treasury increase with only 185 gold. The effort did not give any remarkable result, so further efforts will have to wait a while.
Orders for turn 3:
The worker unit Eresh mover will not increase the population of the town this turn, instead he shall move South East to the Spiders nest and set up a watch tower. That way we can get a warning if they start to move out. As the watch tower will reveal the lands South East, Dark Runners will move South West to reveal more land.
The western runner, Eresh Runners, have a mission to find new cave chambers for a new settlement. The Broken Halls do not look promising but the pull of curiosity is too great and they will enter the tunneled corridors.
The capital Kish will keep on producing four worker units, that is 200 persons, every turn.
The Honourable One Ereshki will do his best to attract even more learned and wise ende to the capital, by executing the royal action of cultural influence.
Kish will build a council of wise men and the town Ereshnuna will follow the example of Kish and build a small library, so that the council of wise men can access the glyphs of knowledge them to.
The research will be kept: Magical Forces (1 turn) and mediocre social structure (7 turns).
A total of 18 orders for the third turn.