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Treachery: A force for the good of PBM gaming
#3
Eh. Treachery fit just fine in some games. In fact, some would be less if they didn't have them. But treachery was entirely inappropriate in some games, too, such as team based RPGs where the characters were expected to work together to solve a mystery and accomplish a goal.

If one tried to shoe one's treacherous urges into that sort of game, one was simply being an asshole.

This happened at least once in my PBM career.
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RE: Treachery: A force for the good of PBM gaming - by tstone - 01-17-2012, 10:24 AM

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