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Treachery: A force for the good of PBM gaming
#2
I remember in one of my "team" PBM games, we had an initial flurry of activity as we organized ourselves, made our plans, and conducted orderly development of our in-game economy. All that was fine and good. But then one of our members launched a civil war, catching most of us by surprise. Wow those next few turns were something else! We had numerous phone calls, an emergency 2nd edition of our newsletter, immediate efforts to retool and face this internal threat, etc. VERY fun, in spite of our universal indignation.
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RE: Treachery: A force for the good of PBM gaming - by ixnay - 12-05-2011, 10:15 PM
RE: Treachery: A force for the good of PBM gaming - by tstone - 01-17-2012, 10:24 AM

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