Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Species Log: Freesians
#5
My first scout has made it back home. That last jump had an 10.91% mishap probability. Breakfast cereal and candy bar consumption has returned to its normal levels. The crew was welcomed back with hometown parades and a much older family than the ones they left behind, what seems to be, only 4 days ago. They will spend the next 5 years updating their ship before their next scouting mission.

I've started sending TR2's to colonize with a 10, 5, 5 CU/AU/IU cargo. The 2 planets I have found both have a 6 LSN for me so there will be no depreciation of the growth of my colonies. I figure if I drop 10 colonists, the growth of the colonists will offset the CU lost from a colony that is less than 50 colonists. I chose TR2's over TR4's due to less risk. Not putting my eggs all in one basket kind of thing. Barring any undue circumstances, I will have 2 planets colonized simultaneously in 2 turns.

My other scouts found nothing of interest. More planets well out of my capability of colonizing.
Currently playing: Far Horizons, Riftlords, Heroic Fantasy, and Dungeonworld.
Reply


Messages In This Thread
Species Log: Freesians - by Wilks - 05-15-2021, 11:22 PM
RE: Species Log: Freesians - by Fungus - 05-16-2021, 08:54 AM
RE: Species Log: Freesians - by Wilks - 05-24-2021, 12:11 AM
RE: Species Log: Freesians - by Wilks - 05-31-2021, 03:00 AM
RE: Species Log: Freesians - by Wilks - 06-08-2021, 02:31 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)