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Species Log: Freesians
#4
I let the ships jump where they may.  One found a nice juicy planet.  The other ended up in deep space.  A mishap probability of 3.25% and he hits it.  This ships very first jump.  Filled with scared colonists.  Double the mishap chance to get him where I want him.  Not to mention, losing five years.

Due to a massive boycott of the breakfast cereal Frooty Krispers and the candy Nutter Bars, a decision was made by the board to not send our scouts out to their doom, we are calling back our original scout for some upgrading.  He may or may not make that last jump back home.  Hopefully, the research production I put into Gravitics will be fruitful.

I put all of the remaining production I had last turn into Life Support.  As a result, I received a gain in Life Support, as well as Military and Biology.

That was a good turn.
Currently playing: Far Horizons, Riftlords, Heroic Fantasy, and Dungeonworld.
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Messages In This Thread
Species Log: Freesians - by Wilks - 05-15-2021, 11:22 PM
RE: Species Log: Freesians - by Fungus - 05-16-2021, 08:54 AM
RE: Species Log: Freesians - by Wilks - 05-24-2021, 12:11 AM
RE: Species Log: Freesians - by Wilks - 05-31-2021, 03:00 AM
RE: Species Log: Freesians - by Wilks - 06-08-2021, 02:31 AM

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