Log 3
The saying that few marketing plans survive their first meeting with reality still applies.
We're delayed in sending out the first freighter. Something about "testing the engines before sending valuable goods." We're taking the opportunity to invest in a line of pleasure yachts. They'll serve as our ambassadors of good will while we work the bugs out of the production lines.
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Player's Notes
I was confused about some of the sequencing. I wanted to build a transport, load it up with supplies, and send it off to start a colony. I found out that it's like walking up to the gates of Mordor.
* I have to spend a turn building the transport. I can't actually dispatch it until the next turn.
* I can load it up with supplies the turn that it's built, so there won't be a delay when I do it dispatch it.
* I can't start colonizing the turn that it jumps; I have to wait until the next turn.
So it's build+load, jump, colonize. Three turns.
That's changed my approach. I was focusing on the LS levels so that I'd be able to colonize sooner. It makes sense to build out scouts and send them exploring. Going to have to send in yet another updated order.
The saying that few marketing plans survive their first meeting with reality still applies.
We're delayed in sending out the first freighter. Something about "testing the engines before sending valuable goods." We're taking the opportunity to invest in a line of pleasure yachts. They'll serve as our ambassadors of good will while we work the bugs out of the production lines.
---
Player's Notes
I was confused about some of the sequencing. I wanted to build a transport, load it up with supplies, and send it off to start a colony. I found out that it's like walking up to the gates of Mordor.
* I have to spend a turn building the transport. I can't actually dispatch it until the next turn.
* I can load it up with supplies the turn that it's built, so there won't be a delay when I do it dispatch it.
* I can't start colonizing the turn that it jumps; I have to wait until the next turn.
So it's build+load, jump, colonize. Three turns.
That's changed my approach. I was focusing on the LS levels so that I'd be able to colonize sooner. It makes sense to build out scouts and send them exploring. Going to have to send in yet another updated order.