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Species Log: Freesians
#1
Species name: Freesian
Government name: The Corporate Authority
Government type: Corporate Oligarchy


My first transport is built.  Unfortunately, I formatted my command to build some colony units wrong.  As a result, I've got some raw materials to recycle, Economic units to spend, and an empty transport that's just itching to jump.  He has set his navigation computer for a system that is 7 parsecs away.  A whopping 7% mishap probability.  It jumps to 10% mishap on the return trip.  I don't know if I would take a job that had a 1 in 10 chance of exploding.

I decided against a third shipyard.  I think research is more important in these early turns.  My Life Support hardly accommodates anything.  I have to pretty much stumble on a perfect planet.  Using my limited production keeping 3 shipyards running, I feel, will slow down colonization.
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Messages In This Thread
Species Log: Freesians - by Wilks - 05-15-2021, 11:22 PM
RE: Species Log: Freesians - by Fungus - 05-16-2021, 08:54 AM
RE: Species Log: Freesians - by Wilks - 05-24-2021, 12:11 AM
RE: Species Log: Freesians - by Wilks - 05-31-2021, 03:00 AM
RE: Species Log: Freesians - by Wilks - 06-08-2021, 02:31 AM

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