12-07-2020, 06:00 PM
(This post was last modified: 12-07-2020, 06:15 PM by wraith.
Edit Reason: wordsmithing
)
Do you have a link to that project forum?
I started writing a server based on the original rulebook (and the errata that I've uncovered), along with a browser client to post orders. I've been scraping the posts from the two web sites, along with the updated manuals. (I've noticed that Darth Pedro posted PDFs of the rules here, but I can't find any attachments in the forums.)
Two things stopped me - the initial setup and Vern/Jay own the intellectual property. The IP is a pretty hard stop. The initial setup (seeding the cluster) makes it "easy" to create a cluster with 100 systems according to the printed rules. What's missing is the details. How did Vern set up the distances between systems, allocate between empty orbits, habitable planets, gas giants, asteroid belts, etc? Stuff like that has a big impact on the feel of the game.
I started writing a server based on the original rulebook (and the errata that I've uncovered), along with a browser client to post orders. I've been scraping the posts from the two web sites, along with the updated manuals. (I've noticed that Darth Pedro posted PDFs of the rules here, but I can't find any attachments in the forums.)
Two things stopped me - the initial setup and Vern/Jay own the intellectual property. The IP is a pretty hard stop. The initial setup (seeding the cluster) makes it "easy" to create a cluster with 100 systems according to the printed rules. What's missing is the details. How did Vern set up the distances between systems, allocate between empty orbits, habitable planets, gas giants, asteroid belts, etc? Stuff like that has a big impact on the feel of the game.