06-08-2020, 04:35 PM
For those of you designing missile-based warships, you might like to consider an additional action. Missiles will normally fire in any combat, which is what you want for a large battle. But when you're fighting something trivial, such as an intruding scout, this will cost you a number of missiles that then have to be resupplied and reloaded. This is quite annoying at best, so there are actions to help you with this.
Using the COMBAT action (with ATTACK) or the STANDING action (with DEFEND) you may specify a minimum fleet size on which to use your missiles. That way if your large fleet encounters a only a few scouts or cargo ships or fighters, they won't waste their missiles on them. (Presumably you'll also have other weapons in your fleet that can take care of the small ships themselves.)
Using the COMBAT action (with ATTACK) or the STANDING action (with DEFEND) you may specify a minimum fleet size on which to use your missiles. That way if your large fleet encounters a only a few scouts or cargo ships or fighters, they won't waste their missiles on them. (Presumably you'll also have other weapons in your fleet that can take care of the small ships themselves.)