04-30-2020, 01:52 AM
The biggest part of coding a game is figuring out your Data Structure. Once you figure out how to store each "actor" in the game then everything else is just coding up the "actions" that change the state of those actors. Studying object oriented programming would be extremely useful for this, since by it's very nature it forces you to decide how you're going to keep up with the state and what methods you need to access and change those states.