02-17-2020, 01:00 AM
(02-16-2020, 10:07 PM)FutureSojourner Wrote: The Guilds have always been an NPC Faction; however, I think they could be PC run if they were governed by players who had the vision to keep them neutral and profitable. Their factional goals could foster neutrality and there is always the #0 as the check and balance to ensure the Seniors are running the faction the way they are intended. Your example does not make much sense to me. It works if the city is a Guild city, but if I'm city leader and I think faction X is doing something nefarious I will forbid them from entering the city -- which would prevent them from building ships.
Yes, I can see that. But it's tough to stay really neutral when everyone else is giving you good (from your point of view) reasons to do things "their way". If you take that control away from players then there's nothing to "ask for".
I wasn't talking about cities. I was talking about factional decisions.
(02-16-2020, 10:07 PM)FutureSojourner Wrote: Your final comment, "What if the guilds hired out work to be done on their behalf..." Of course, the Guilds should have Tasks to defend their Helios Stations and build Guild offices in cities. That has always been the case.
I meant that as a "would that satisfy your needs for playing a guild clan"?