02-16-2020, 09:10 PM
(02-14-2020, 06:59 PM)DreamWeaver Wrote: Within Midgard UK under Stephen Wier, I was working on standing up "The Cult of the Dark One". We had just started working towards that goal, it was a NPC faction within the game for Midgard USA and Midgard UK but we were bringing it Live/Open in the game for players to actually declare for and play as a active Live PC faction.
It has been pointed out that the Cult has aided in standing up and being a benefactor for both the Cymru - Peoples Defender in Midgard USA, and the Seekers of Knowledge in Midgard UK. In both cases the Cult aided each of these factions to get started and then backed away to let them both grow on their own.
I view the Heretic faction as a roleplaying one. It is used to open the door to build other new religions faiths within the game. So it should be available.
If I allow factions to exist without any particular declared clans restriction, then why can't new factions (religious and secular) be started with little more than GM permission? Who needs to have all the extra time/clans that used to be required? Of course we'd still need the usual goals and such to be well-defined and significantly different than any of the other factions, and at least a starting clan to jump in and "run" it.
So why not let new factions appear spontaneously without a "jumping off" faction like Heretics to come from?