02-16-2020, 09:05 PM
(02-14-2020, 03:47 PM)Dark Shadows Wrote: So let's look at the Bandit (I have played one very successfully within the game of the past):
So most of the time the clan lived and traveled the world appearing as an Independent clan but when I went into Bandit Mode, I had a clan Allias (which I would show up as a declared Bandit clan, the clan number would be different, and the clan name would also be changed to what I set it to.
That was the main bonus, along with the "Ambush Bonus" perk they got. This perk bonus allows Bandit declared clans to get the surprise jump first attack on a "target" clan they set up to attack. I was very good at this and would first scout out a good ambush location to start with. Then plan out what I would do in the way of a battle plan. Then sit and wait for my target to fall into my trap.
I hear you, and we can discuss it. But let me bring up another possibility...
I'd been thinking long ago about the bandit's "alias" ability and wondering why it had to be so limited. Could not pretty much any clan (especially Independents) set up an alias under which to operate anonymously whenever desired? Of course, most factional leadership would be unhappy with this and would likely take punitive action if they were caught operating that way. (And spies might be able to break almost anyone's cover identity, anyway, so it's not going to be particularly safe overall.)
It may be a little too loose to impersonate other factions as well, and if so then perhaps an aliased clan would always appear as Independent. (You'd need some serious spycraft to impersonate another clan, I'd think.) This also means that anyone wanting to remain Independent might well be widely regarded with some suspicion, not only because their allegiance is unknown but also because they may be "in disguise". This also gives an additional reason for clans to declare with a faction - it's safer from a public-relations point of view.
So what's wrong with allowing pretty much anyone to operate with an alias?