02-16-2020, 07:44 PM
We've got many, many subjects going already, but let me throw in another one (just to overload us)...
There was mention of walls (in relation to to the Imps and to reduced city defenses). However, I'm none too pleased by the old definitions of wall strength and thought we might discuss reorganizing these.
At the low end, earthworks alone (ditch and/or berm) I would think would make an adequate starting point, perhaps leaving stakes (on both) and/or brambles for level 2 work. I can see people building sod walls in there somewhere, too. Then I'd like to add in some options for wooden walls, starting with thin picket-like walls just designed for ingress/egress control and moving up to heavy wooden structures designed for a defense against a minor attack. (I'm thinking of the movie notion of the "American Old West"-type forts that the cavalry set up to defend against Indian attack.)
After wood we can progress to stone and/or masonry walls of various heights and thicknesses, and perhaps reserve some of the "extra features" for some of the "+0.1" levels?
The classic definition of 10.0 walls is massive, and I think they would be more than enough to top off our scale. Construction of such levels should be really expensive by then and difficult to work up to.
FYI - Did you know that the classic vision of the "Great Wall" is rather misleading? It was built in many different sections and in some places not even joined together. It looks like that classic view for only a small part of its length (and I personally think it's kept up like that for the tourism value). Some parts of the supposed "great wall" were wood or stone "fences" that were barely able to keep livestock from crossing, even before they degraded to mounds of rubble.
As for restarting Midgard's cities, I think it would be a good idea to knock down everything(?) made of stone or masonry so we can get to a balanced position. The cities would have had time and resources by now to build back up with earth and/or wood, depending on their populations and financial positions. So I can see cities starting out as pretty much anything appropriate that's less than stone or masonry, which will require further work (particularly by players) to get back in place.
What does everyone think of those ideas?
There was mention of walls (in relation to to the Imps and to reduced city defenses). However, I'm none too pleased by the old definitions of wall strength and thought we might discuss reorganizing these.
At the low end, earthworks alone (ditch and/or berm) I would think would make an adequate starting point, perhaps leaving stakes (on both) and/or brambles for level 2 work. I can see people building sod walls in there somewhere, too. Then I'd like to add in some options for wooden walls, starting with thin picket-like walls just designed for ingress/egress control and moving up to heavy wooden structures designed for a defense against a minor attack. (I'm thinking of the movie notion of the "American Old West"-type forts that the cavalry set up to defend against Indian attack.)
After wood we can progress to stone and/or masonry walls of various heights and thicknesses, and perhaps reserve some of the "extra features" for some of the "+0.1" levels?
The classic definition of 10.0 walls is massive, and I think they would be more than enough to top off our scale. Construction of such levels should be really expensive by then and difficult to work up to.
FYI - Did you know that the classic vision of the "Great Wall" is rather misleading? It was built in many different sections and in some places not even joined together. It looks like that classic view for only a small part of its length (and I personally think it's kept up like that for the tourism value). Some parts of the supposed "great wall" were wood or stone "fences" that were barely able to keep livestock from crossing, even before they degraded to mounds of rubble.
As for restarting Midgard's cities, I think it would be a good idea to knock down everything(?) made of stone or masonry so we can get to a balanced position. The cities would have had time and resources by now to build back up with earth and/or wood, depending on their populations and financial positions. So I can see cities starting out as pretty much anything appropriate that's less than stone or masonry, which will require further work (particularly by players) to get back in place.
What does everyone think of those ideas?