02-16-2020, 05:52 PM
So you're saying that the physical separation of clans on the continent would keep them from working together? I suppose that would help.
Before setting limits like that I was trying to look at extreme examples to see if I could pull apart loopholes that aren't immediately obvious. For instance, what if I were to make no limits at all on the number of clans? What would that do to game play and game balance? If I could provide some sort of controls for such a situation then it wouldn't really matter how many I allowed.
FWIW, I'm currently thinking about at least 6 clans, but I may not let players start all of them at one time (after the beta test, that is). Perhaps you'd have to play no more than 3 clans for a few months before you could sign up for more, for instance, or have some other limiting factor enforced (like how much you actually do with them, or somesuch). I'd like players to actually have time and interest to keep up with whatever number of clans they play, so if someone signs up 3 clans (for instance) and then they sit there and don't do anything with them, I wouldn't prefer to be giving them even more to let sit idle. Or if someone had 6 clans and were at their limit of playtime available, signing up for another 3 would mean that some would just have to sit around and I wouldn't want them to be able to get any more until they could make use of what they had.
FYI - I can make decisions on the number of clans allowed now, but that can be changed right up until game start (or even after) because the programming wouldn't care how many I end up with. Would it make you happy (or unhappy) if I said 6 now and then changed my mind later?
Before setting limits like that I was trying to look at extreme examples to see if I could pull apart loopholes that aren't immediately obvious. For instance, what if I were to make no limits at all on the number of clans? What would that do to game play and game balance? If I could provide some sort of controls for such a situation then it wouldn't really matter how many I allowed.
FWIW, I'm currently thinking about at least 6 clans, but I may not let players start all of them at one time (after the beta test, that is). Perhaps you'd have to play no more than 3 clans for a few months before you could sign up for more, for instance, or have some other limiting factor enforced (like how much you actually do with them, or somesuch). I'd like players to actually have time and interest to keep up with whatever number of clans they play, so if someone signs up 3 clans (for instance) and then they sit there and don't do anything with them, I wouldn't prefer to be giving them even more to let sit idle. Or if someone had 6 clans and were at their limit of playtime available, signing up for another 3 would mean that some would just have to sit around and I wouldn't want them to be able to get any more until they could make use of what they had.
FYI - I can make decisions on the number of clans allowed now, but that can be changed right up until game start (or even after) because the programming wouldn't care how many I end up with. Would it make you happy (or unhappy) if I said 6 now and then changed my mind later?