02-15-2020, 01:47 AM
(This post was last modified: 02-15-2020, 02:02 AM by DreamWeaver.)
Lets circle back to the skills for a second here...
The Gift most well known ability is "Construction" and this gives them the ability to be more effective in Construction Mancycles to be able to build things within the game. That is ok but I want to point out that hat the skill of ENG - Engineering is set up as a total catch all of no less than (4) skills to be able to do this.
Now I can say this because I firstly I grew up around my father's Construction Agency where he restored historic buildings. I grew up around him and his men helping and watching them build buildings. After my military service, I went to college for a 5 year Professional BA in Architecture with (2) minors in Construction Engineering and the other minor in Computer Science. Funny how I in life followed my minor in Computer Science but still I have the background to speak on this matter.
So to build any building you have (3) specialities and they would be:
Architecture - Design of the structure of layout and cosmetics
Construction Engineering - Design of the actual support systems and structure so building can stand and be supported
Building - Actually the system to build the building together and actually physically build it
The combination of these three skills gives you ENG - Engineering which is the catch-all skill to give the Gift their Construction ability.
The 2nd Focus for the Gift is Healing ability. The GM has said that to get Healing you have (3) Skills of : HRB - Herbalism, APH - Apothecary, and SRG - Surgery. To keep the skills in line that with the ENG- Engineering side, that the (3) skills of HRB - Herbalism, APH - Apothecary, and SRG - Surgery should be represented by the HEA - Healing skill. So the Gift skills would then be:
PRE- Preach
REC - Recruitment
ENG - Engineering
HEA - Healing
This would then allow the chance to also add some other skills to round out the Gift clans skills. I would add such skills as :
ADM - Administration
RES - Research
ENT - Entertainment
This would then give the Gift the following skill set:
PRE- Preach
REC - Recruitment
ENG - Engineering
HEA - Healing
ADM - Administration
RES - Research
ENT - Entertainment
So the skills setup for the clan might look like this:
LDR: PRE-1, REC-1 ENG-1, HEA-1 ADM-1, RES-1, ENT-1
F1: ENG-1
F2: ENG-1
F3: ENG-1
So for roleplaying aspects, all (4) characters can each support a Construction project of their own. Now the Leader being you main clan character can do all the rest. Now remember each character can have up to (10) skills each, but this skill setup would make a very effective and playable clan to play.
ENG, ADM, ENT are based in part off of mathematics in a way. The Gift to use RES skill for both ENG and HEA skills to develop things, even to work on ENT things like Gregorian Chants music and etc. The Gift become a very well rounded faction with this skills set.
The Gift most well known ability is "Construction" and this gives them the ability to be more effective in Construction Mancycles to be able to build things within the game. That is ok but I want to point out that hat the skill of ENG - Engineering is set up as a total catch all of no less than (4) skills to be able to do this.
Now I can say this because I firstly I grew up around my father's Construction Agency where he restored historic buildings. I grew up around him and his men helping and watching them build buildings. After my military service, I went to college for a 5 year Professional BA in Architecture with (2) minors in Construction Engineering and the other minor in Computer Science. Funny how I in life followed my minor in Computer Science but still I have the background to speak on this matter.
So to build any building you have (3) specialities and they would be:
Architecture - Design of the structure of layout and cosmetics
Construction Engineering - Design of the actual support systems and structure so building can stand and be supported
Building - Actually the system to build the building together and actually physically build it
The combination of these three skills gives you ENG - Engineering which is the catch-all skill to give the Gift their Construction ability.
The 2nd Focus for the Gift is Healing ability. The GM has said that to get Healing you have (3) Skills of : HRB - Herbalism, APH - Apothecary, and SRG - Surgery. To keep the skills in line that with the ENG- Engineering side, that the (3) skills of HRB - Herbalism, APH - Apothecary, and SRG - Surgery should be represented by the HEA - Healing skill. So the Gift skills would then be:
PRE- Preach
REC - Recruitment
ENG - Engineering
HEA - Healing
This would then allow the chance to also add some other skills to round out the Gift clans skills. I would add such skills as :
ADM - Administration
RES - Research
ENT - Entertainment
This would then give the Gift the following skill set:
PRE- Preach
REC - Recruitment
ENG - Engineering
HEA - Healing
ADM - Administration
RES - Research
ENT - Entertainment
So the skills setup for the clan might look like this:
LDR: PRE-1, REC-1 ENG-1, HEA-1 ADM-1, RES-1, ENT-1
F1: ENG-1
F2: ENG-1
F3: ENG-1
So for roleplaying aspects, all (4) characters can each support a Construction project of their own. Now the Leader being you main clan character can do all the rest. Now remember each character can have up to (10) skills each, but this skill setup would make a very effective and playable clan to play.
ENG, ADM, ENT are based in part off of mathematics in a way. The Gift to use RES skill for both ENG and HEA skills to develop things, even to work on ENT things like Gregorian Chants music and etc. The Gift become a very well rounded faction with this skills set.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music