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A new set of thoughts on how to bring Midgard back
#89
(02-12-2020, 02:37 AM)DreamWeaver Wrote: Ok here are all your NPC Bad Guys:

The list of "disorganized" factions: (are closed and setup as NPC only play, not for players)
- Bandits--------------------------------------- (Closed - Evil)
- Pirates---------------------------------------- (Closed - Evil)
- Heretics-------------------------------------- (Closed)
- Blood & Fire Religion ---------------------- (closed - Evil)
- Serkeanar Religion------------------------- (Closed - Evil)
- The Cult of the Dark One Religion------- (Closed - Evil)
- Barbarians (SeaKings)--------------------- (Closed - Evil)
- SOA ------------------------------------------ (Closed - Evil)
- Skelts (Celts/Pics)-------------------------- (Closed - Evil)
- Guilds---------------------------------------- (Closed)
- Brotherhood (Mob)------------------------ (Closed - Evil)

I don't see any particular reason why some of those "bad guys" can't be organized.  For instance, aren't B&F, Cult, and SOA, at least, organized into a formal structure?  Maybe some of the others are too and thus probably wouldn't be called disorganized even if evil.

If we did something like made organized evil factions for PCs, that could allow players to do many of the "bad guy" things you're asking for.  But I could still manage the disorganized groups (such as Bandits) as NPCs.  Does that sound like a possibility to consider?

If we did something like that, I'll need to add a flag to my factions so the "bad" ones are always marked as "hidden" (listed as Independent, Temples/Offices "underground", etc.).  If so, do you think that everyone in such factions would be willing to play as hidden associations?
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RE: A new set of thoughts on how to bring Midgard back - by Davin - 02-14-2020, 05:19 AM

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