02-14-2020, 05:09 AM
Hmmm... Well, let me think on that some more. An all-NPC faction wouldn't be terribly hard for me to GM because they don't need to be "smart". Most of what they do is just designed to provoke conflicts and that can be easily automated. But I'll grant you that some players might want to play in that arena. It's just that it makes my job a lot harder (both up-front and in-game), rather than easier.
And if I have NPC clans/groups (in either kind of faction), how do I get them to play in concert with the players without hand-running every one of them (which, of course, I don't have time for). Aren't NPC clans also responsible for their activities to their seniors and the factional goals?
Harassment by NPCs, BTW, will probably require political arrangements/negotiations to get others to help find or deal with them. If you're a city and the bandits are disrupting your construction work and you can't continue with them present, have you really got the resources to stop them yourself?
And if I have NPC clans/groups (in either kind of faction), how do I get them to play in concert with the players without hand-running every one of them (which, of course, I don't have time for). Aren't NPC clans also responsible for their activities to their seniors and the factional goals?
Harassment by NPCs, BTW, will probably require political arrangements/negotiations to get others to help find or deal with them. If you're a city and the bandits are disrupting your construction work and you can't continue with them present, have you really got the resources to stop them yourself?